Wireframing | E - Ink Tablets for Museums | 1 week Design Challenge

Please see the video given below to get a quick overview of our idea! :)

E-Ink Tablet for Museums

Team Members: Anmol Anubhai, Andrew Shiau, Hy Nguyen

My Role: Conducting User Research, Prototyping and Designing User Interfaces

Mentor: Michael Smith

Role: Designed user interfaces

Course Name: Immersion Studio

Project Duration: Sept 18 2017 - Sept 22 2017

(This project was designed in a week as a part of our Immersion Studio challenge.)

Problem Statement: 

How might we make it easier for museums to change their exhibits?


Research Methods: 

Participant Observation and User Interviews


Key Insights: 

1) The current museum experience  lacks flexible visiting plans, language barriers for non-native visitors, and information overload of too many signages

2) Changing exhibits is not only expensive but also time-consuming

3) E-Ink makes sense to be used in museum display settings because of its cost, customizability and durability

Concepts Explored

We explored a number of concepts namely designing E-ink signage systems, E-ink floors (that help visitors navigate) as well as E-ink tablets that use image processing and sensors. 

We eventually decided to design E-ink tablets as they will prove to be both cost effective and easy to use. The key functionalities include:

1) The tablet will begin by helping the users build a customized experience for themselves according to the inputs that they enter. 

2) The tablet will then help them navigate according to their selected museum experience. 

3) It will also provide them directly with the information about the art piece that they are standing in front of (by detecting the sensors on the art pieces). 

1) Each visitor will be provided with an E-ink tablet

2) The users can select the duration of his visit using which the tablet designs a customized experience for him

3) The user can now select his key areas of interest

4) The tablet suggests a route based on the user's inputs

5) The tablet helps the user navigate

6) The tablet gives the user information about his current whereabouts

7) The tablet senses the art that the user is standing in front of and displays information about the same in a language of the user's choice. The length of each article is decided by the tablet keeping in mind the user's selected duration of visit. For example, a user who is on a short trip will only be served a brief summary.



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